This week I started working on a proxy in a bonfire particle effect and added it to the scene. I also made a material for a candle fire and added it to our candle blueprint.
To enhance our environment, I added background music and environment audio.
I adjusted the lighting to resemble a nighttime scene with more emphasis on light coming from the fireplace.
I added our new animations into the project and hooked them up to the state machine. I fixed some of the texture maps for donkey and the gingerbread man. I made the candles grab-able.
Because I was unable to figure out how to connect our animation blueprint to the waffle blueprint, I also made the gingerbread man grab-able and added animation states for when he is grabbed and when he is released.
Finally, I rearranged the folders inside our scene World Outliner to keep things organized.
Wednesday, November 23, 2022
VR Interactive Characters (Clean Pass)
Subscribe to:
Post Comments (Atom)
Final Sprint Delivery
For this sprint I did a final lighting pass, added a windy VFX and simple grass wind to the trees. I also created a panning/rotating staine...

-
This week I fixed the rotation of our VR hands and created a new map to set dress as Shrek's Swamp. I added very simple lighting and be...
-
For this sprint I helped rearrange some of our props to start getting a better feel for composition. I also collected various different cine...
-
This week for the Common Art VR Project, I added our Gingerbread Man skeleton and mesh to our project and change a few parameters inside of ...
No comments:
Post a Comment