Wednesday, November 23, 2022

VR Interactive Characters (Clean Pass)

This week I started working on a proxy in a bonfire particle effect and added it to the scene. I also made a material for a candle fire and added it to our candle blueprint. 
To enhance our environment, I added background music and environment audio.
I adjusted the lighting to resemble a nighttime scene with more emphasis on light coming from the fireplace.
I added our new animations into the project and hooked them up to the state machine. I fixed some of the texture maps for donkey and the gingerbread man. I made the candles grab-able.
Because I was unable to figure out how to connect our animation blueprint to the waffle blueprint, I also made the gingerbread man grab-able and added animation states for when he is grabbed and when he is released.
Finally, I rearranged the folders inside our scene World Outliner to keep things organized.










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