Wednesday, November 23, 2022

VR Interactive Characters (Clean Pass)

This week I started working on a proxy in a bonfire particle effect and added it to the scene. I also made a material for a candle fire and added it to our candle blueprint. 
To enhance our environment, I added background music and environment audio.
I adjusted the lighting to resemble a nighttime scene with more emphasis on light coming from the fireplace.
I added our new animations into the project and hooked them up to the state machine. I fixed some of the texture maps for donkey and the gingerbread man. I made the candles grab-able.
Because I was unable to figure out how to connect our animation blueprint to the waffle blueprint, I also made the gingerbread man grab-able and added animation states for when he is grabbed and when he is released.
Finally, I rearranged the folders inside our scene World Outliner to keep things organized.










Thursday, November 17, 2022

VR Interactive Character (Proxy Pass)

This week for the Common Art VR Project, I added our Gingerbread Man skeleton and mesh to our project and change a few parameters inside of his material.
I created an Animation Blueprint for the Gingerbread Man where I arranged and added all necessary variables to our state machine: Idle, Reacting, Angry Jumping, and Ducking animations. I also created a Character Blueprint for him so that our Animation Blueprint connects to the Pawn.
Regrettably, the functionality for the Character Blueprint still needs work.
I slightly edited the physics asset to better fit the Gingerbread Man's mesh. I also placed our new Gingerbread Man Character Blueprint into our 'ShrekSwamp' scene.
I switched the grab and fist animations inside of our Shrek Left and Right Animation Blueprints state machine for a more accurate look when grabbing the waffle prop.
Before pushing all of my changes to Perforce, I rebuilt lighting and our reflection sphere capture.







Wednesday, November 9, 2022

VR Hands and Props (Final Pass)

 This week I fixed the rotation of our VR hands and created a new map to set dress as Shrek's Swamp. I added very simple lighting and began whiteboxing the level while keeping the World Outliner organized in folders. I also added a very simple plate mesh to place the waffles on.







Thursday, November 3, 2022

VR Hands and Props (Clean Pass)

 This week I helped set up the Animation Blueprints for the right and left hands. I helped re-import the new animations for each hand and tested in VR. I also helped set up a simple folder structure to our UE4 project.




Final Sprint Delivery

 For this sprint I did a final lighting pass, added a windy VFX and simple grass wind to the trees. I also created a panning/rotating staine...