Monday, July 31, 2023

Final Sprint Delivery

 For this sprint I did a final lighting pass, added a windy VFX and simple grass wind to the trees. I also created a panning/rotating stained glass material for the Angel and bumped up the emissive on its eyes. I helped rearrange some of the props in our scene and did a final pass on our materials. And finally I adjusted the depth of field for our camera sequences.












Wednesday, July 19, 2023

Sprint #5 Delivery

For this sprint I worked with Nassir on getting our camera shots set up the way we wanted them. I also helped arrange composition. I also made many more adjustments to the lighting and created a moving material for the emissive areas on the demon.











Wednesday, July 5, 2023

Sprint #4 Delivery

For this sprint I helped rearrange some of our props to start getting a better feel for composition. I also collected various different cinematic references and adjusted the overall lighting.
I added several spotlights in the scene for a more dramatic look to better highlight the characters and our props.

I also adjusted a few lumen settings in the PPV and changed our shadows to ray traced shadows for better quality for our renders.







Wednesday, June 21, 2023

Sprint #3 Delivery

 For this Sprint I helped work on composition, lighting, and our skybox. I placed most of our assets into the scene, adjusted the lighting, and changed the color values on our skybox texture.



I also helped render out our video sequence after adjusting the overall look of the lighting and atmosphere.









Wednesday, June 7, 2023

Sprint #2 Delivery

 This week I added and modified my Vertex Painting Master Material into the project. I made several changes to the parameters inside of the Material Instance.


I also set up the first pass for lighting inside of one of our test scenes. The scene has all necessary actors to properly light the scene. I adjusted Lisa's black hole blueprint and arranged it to fit the video composition for Nassir's animation sequencer.

The skybox currently in use is a placeholder and I will be creating a material and texture for our sky using flowmaps.





Wednesday, May 24, 2023

Sprint #1 Delivery

 For this Sprint delivery I created a lighting reference board and a color palette.





Lighting References





Color Palettes

I also added my Master Material to the project and made a lot of changes to the material instance interface.

Master Material Functions

Master Material Instance

Master Material Perforce

Color Palette and Lighting References Perforce



Final Sprint Delivery

 For this sprint I did a final lighting pass, added a windy VFX and simple grass wind to the trees. I also created a panning/rotating staine...