This week I added and modified my Vertex Painting Master Material into the project. I made several changes to the parameters inside of the Material Instance.
I also set up the first pass for lighting inside of one of our test scenes. The scene has all necessary actors to properly light the scene. I adjusted Lisa's black hole blueprint and arranged it to fit the video composition for Nassir's animation sequencer.
The skybox currently in use is a placeholder and I will be creating a material and texture for our sky using flowmaps.
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