Monday, April 24, 2023
Friday, February 3, 2023
Lighting Workshop Module #4
Challenge #1
No visual reference this time! Instead I used music as a way to inspire my scene.
https://youtu.be/1qlJUF0oanE
Friday, January 27, 2023
Friday, January 20, 2023
Friday, January 13, 2023
Lighting Workshop Module #1
For this week's assignment on lighting, I focused on lighting my object based on emotions. I put together a mood board for different emotions and relied on color psychology and camera angle to get my desired looks. The first four renders portray a melancholic/isolated mood whereas the last four portray a feeling of inferiority/fear.
Thursday, December 1, 2022
VR Interactive Characters (Final Pass)
This week for our VR project I focused on fixing the gingerbread man blueprint as best as possible. I changed his physics asset type to be set to kinematic so that his mesh is no longer folding or falling through the floor. He is no longer stuck in the Ducking animation when you go to grab him again.
I added an audio cue for when you enter his box colliders and an audio cue for when you grab him.
I create a Donkey blueprint and added a On Hit Component with an audio cue so that the audio cue is triggered when hit by a waffle. I set the component to trigger the audio cue only if a waffle collides with his mesh.
I added the new fireplace mesh into the scene and also added the new fire VFX to the fireplace.
Wednesday, November 23, 2022
VR Interactive Characters (Clean Pass)
This week I started working on a proxy in a bonfire particle effect and added it to the scene. I also made a material for a candle fire and added it to our candle blueprint.
To enhance our environment, I added background music and environment audio.
I adjusted the lighting to resemble a nighttime scene with more emphasis on light coming from the fireplace.
I added our new animations into the project and hooked them up to the state machine. I fixed some of the texture maps for donkey and the gingerbread man. I made the candles grab-able.
Because I was unable to figure out how to connect our animation blueprint to the waffle blueprint, I also made the gingerbread man grab-able and added animation states for when he is grabbed and when he is released.
Finally, I rearranged the folders inside our scene World Outliner to keep things organized.
Final Sprint Delivery
For this sprint I did a final lighting pass, added a windy VFX and simple grass wind to the trees. I also created a panning/rotating staine...
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3D Art First Post
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2D Art First Post
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For this sprint I worked with Nassir on getting our camera shots set up the way we wanted them. I also helped arrange composition. I also ma...



































