For this sprint I did a final lighting pass, added a windy VFX and simple grass wind to the trees. I also created a panning/rotating stained glass material for the Angel and bumped up the emissive on its eyes. I helped rearrange some of the props in our scene and did a final pass on our materials. And finally I adjusted the depth of field for our camera sequences.
Monday, July 31, 2023
Final Sprint Delivery
Wednesday, July 19, 2023
Sprint #5 Delivery
For this sprint I worked with Nassir on getting our camera shots set up the way we wanted them. I also helped arrange composition. I also made many more adjustments to the lighting and created a moving material for the emissive areas on the demon.
Wednesday, July 5, 2023
Sprint #4 Delivery
For this sprint I helped rearrange some of our props to start getting a better feel for composition. I also collected various different cinematic references and adjusted the overall lighting.
I added several spotlights in the scene for a more dramatic look to better highlight the characters and our props.
I also adjusted a few lumen settings in the PPV and changed our shadows to ray traced shadows for better quality for our renders.
Wednesday, June 21, 2023
Sprint #3 Delivery
For this Sprint I helped work on composition, lighting, and our skybox. I placed most of our assets into the scene, adjusted the lighting, and changed the color values on our skybox texture.
I also helped render out our video sequence after adjusting the overall look of the lighting and atmosphere.
Wednesday, June 7, 2023
Sprint #2 Delivery
This week I added and modified my Vertex Painting Master Material into the project. I made several changes to the parameters inside of the Material Instance.
I also set up the first pass for lighting inside of one of our test scenes. The scene has all necessary actors to properly light the scene. I adjusted Lisa's black hole blueprint and arranged it to fit the video composition for Nassir's animation sequencer.
The skybox currently in use is a placeholder and I will be creating a material and texture for our sky using flowmaps.
Wednesday, May 24, 2023
Sprint #1 Delivery
For this Sprint delivery I created a lighting reference board and a color palette.
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| Lighting References |
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| Color Palettes |
I also added my Master Material to the project and made a lot of changes to the material instance interface.
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| Master Material Functions |
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| Master Material Instance |
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| Master Material Perforce |
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| Color Palette and Lighting References Perforce |
Monday, April 24, 2023
Friday, February 3, 2023
Lighting Workshop Module #4
Challenge #1
No visual reference this time! Instead I used music as a way to inspire my scene.
https://youtu.be/1qlJUF0oanE
Friday, January 27, 2023
Friday, January 20, 2023
Friday, January 13, 2023
Lighting Workshop Module #1
For this week's assignment on lighting, I focused on lighting my object based on emotions. I put together a mood board for different emotions and relied on color psychology and camera angle to get my desired looks. The first four renders portray a melancholic/isolated mood whereas the last four portray a feeling of inferiority/fear.
Thursday, December 1, 2022
VR Interactive Characters (Final Pass)
This week for our VR project I focused on fixing the gingerbread man blueprint as best as possible. I changed his physics asset type to be set to kinematic so that his mesh is no longer folding or falling through the floor. He is no longer stuck in the Ducking animation when you go to grab him again.
I added an audio cue for when you enter his box colliders and an audio cue for when you grab him.
I create a Donkey blueprint and added a On Hit Component with an audio cue so that the audio cue is triggered when hit by a waffle. I set the component to trigger the audio cue only if a waffle collides with his mesh.
I added the new fireplace mesh into the scene and also added the new fire VFX to the fireplace.
Final Sprint Delivery
For this sprint I did a final lighting pass, added a windy VFX and simple grass wind to the trees. I also created a panning/rotating staine...
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3D Art First Post
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2D Art First Post
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For this sprint I worked with Nassir on getting our camera shots set up the way we wanted them. I also helped arrange composition. I also ma...



















































