This week for our VR project I focused on fixing the gingerbread man blueprint as best as possible. I changed his physics asset type to be set to kinematic so that his mesh is no longer folding or falling through the floor. He is no longer stuck in the Ducking animation when you go to grab him again.
I added an audio cue for when you enter his box colliders and an audio cue for when you grab him.
I create a Donkey blueprint and added a On Hit Component with an audio cue so that the audio cue is triggered when hit by a waffle. I set the component to trigger the audio cue only if a waffle collides with his mesh.
I added the new fireplace mesh into the scene and also added the new fire VFX to the fireplace.
Thursday, December 1, 2022
VR Interactive Characters (Final Pass)
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Final Sprint Delivery
For this sprint I did a final lighting pass, added a windy VFX and simple grass wind to the trees. I also created a panning/rotating staine...

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This week I fixed the rotation of our VR hands and created a new map to set dress as Shrek's Swamp. I added very simple lighting and be...
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For this sprint I helped rearrange some of our props to start getting a better feel for composition. I also collected various different cine...
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This week for the Common Art VR Project, I added our Gingerbread Man skeleton and mesh to our project and change a few parameters inside of ...