For this sprint I did a final lighting pass, added a windy VFX and simple grass wind to the trees. I also created a panning/rotating stained glass material for the Angel and bumped up the emissive on its eyes. I helped rearrange some of the props in our scene and did a final pass on our materials. And finally I adjusted the depth of field for our camera sequences.
Monday, July 31, 2023
Final Sprint Delivery
Wednesday, July 19, 2023
Sprint #5 Delivery
For this sprint I worked with Nassir on getting our camera shots set up the way we wanted them. I also helped arrange composition. I also made many more adjustments to the lighting and created a moving material for the emissive areas on the demon.
Wednesday, July 5, 2023
Sprint #4 Delivery
For this sprint I helped rearrange some of our props to start getting a better feel for composition. I also collected various different cinematic references and adjusted the overall lighting.
I added several spotlights in the scene for a more dramatic look to better highlight the characters and our props.
I also adjusted a few lumen settings in the PPV and changed our shadows to ray traced shadows for better quality for our renders.
Wednesday, June 21, 2023
Sprint #3 Delivery
For this Sprint I helped work on composition, lighting, and our skybox. I placed most of our assets into the scene, adjusted the lighting, and changed the color values on our skybox texture.
I also helped render out our video sequence after adjusting the overall look of the lighting and atmosphere.
Wednesday, June 7, 2023
Sprint #2 Delivery
This week I added and modified my Vertex Painting Master Material into the project. I made several changes to the parameters inside of the Material Instance.
I also set up the first pass for lighting inside of one of our test scenes. The scene has all necessary actors to properly light the scene. I adjusted Lisa's black hole blueprint and arranged it to fit the video composition for Nassir's animation sequencer.
The skybox currently in use is a placeholder and I will be creating a material and texture for our sky using flowmaps.
Wednesday, May 24, 2023
Sprint #1 Delivery
For this Sprint delivery I created a lighting reference board and a color palette.
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Lighting References |
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Color Palettes |
I also added my Master Material to the project and made a lot of changes to the material instance interface.
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Master Material Functions |
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Master Material Instance |
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Master Material Perforce |
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Color Palette and Lighting References Perforce |
Monday, April 24, 2023
Final Sprint Delivery
For this sprint I did a final lighting pass, added a windy VFX and simple grass wind to the trees. I also created a panning/rotating staine...

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This week I fixed the rotation of our VR hands and created a new map to set dress as Shrek's Swamp. I added very simple lighting and be...
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For this sprint I helped rearrange some of our props to start getting a better feel for composition. I also collected various different cine...
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This week for the Common Art VR Project, I added our Gingerbread Man skeleton and mesh to our project and change a few parameters inside of ...