For this sprint I did a final lighting pass, added a windy VFX and simple grass wind to the trees. I also created a panning/rotating stained glass material for the Angel and bumped up the emissive on its eyes. I helped rearrange some of the props in our scene and did a final pass on our materials. And finally I adjusted the depth of field for our camera sequences.
Monday, July 31, 2023
Final Sprint Delivery
Wednesday, July 19, 2023
Sprint #5 Delivery
For this sprint I worked with Nassir on getting our camera shots set up the way we wanted them. I also helped arrange composition. I also made many more adjustments to the lighting and created a moving material for the emissive areas on the demon.
Wednesday, July 5, 2023
Sprint #4 Delivery
For this sprint I helped rearrange some of our props to start getting a better feel for composition. I also collected various different cinematic references and adjusted the overall lighting.
I added several spotlights in the scene for a more dramatic look to better highlight the characters and our props.
I also adjusted a few lumen settings in the PPV and changed our shadows to ray traced shadows for better quality for our renders.
Final Sprint Delivery
For this sprint I did a final lighting pass, added a windy VFX and simple grass wind to the trees. I also created a panning/rotating staine...

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This week I fixed the rotation of our VR hands and created a new map to set dress as Shrek's Swamp. I added very simple lighting and be...
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For this sprint I helped rearrange some of our props to start getting a better feel for composition. I also collected various different cine...
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This week for the Common Art VR Project, I added our Gingerbread Man skeleton and mesh to our project and change a few parameters inside of ...